What's qDot Up To This Week? (2019-08-05 Edition)
You get a release, and you get a release, and everybody gets a release!
Except Syncydink. Again.
You get a release, and you get a release, and everybody gets a release!
Except Syncydink. Again.
It's no longer just me using the GHR in videos!
A model I've been working with for a while, Riley Nicks, recently posted a clip of her using the GHR with Bayonetta! AFAIK this is the first time Buttplug/Intiface has been used in content.
https://github.com/intiface/intiface-game-haptics-router/releases
In yet another pivot to a random product (for reasons that will be shown in the next post), I've just upgraded the Game Haptics Router to v3. This puts it back at feature parity with the Game Vibration Router, meaning:
Organization, and even more new projects!
After realizing that I had no idea what all projects I had in flight right now, and not really having an ability to deal with that plus new job, the past week/weekend have been dealing with trying to get everything logged and organized. It's getting there, slowly. I'm hoping once I have this system in place, I can keep at it and this won't happen again until it happens again.
Dear god why do people keep coming to me with interesting projects when I have so much boring work to do!
Anyways let's start with the boring. The library work.
I've been getting requests to get hardware support into VirtAMate (https://patreon.com/meshvr)) for a long time, but it's a complicated program with a lot going on, so I've never really gotten a foothold to figure out how to do that.
Luckily, someone else did!
New NSFW version of the VAMLaunch demo video! I actually refilmed the last portion of the VAMLaunch demo since I didn't have to put the work into censoring it. It's about 10 minutes longer, has more info about how VAMLaunch works and how to hook it up to scenes, as well as me generally being an idiot 'cause, well, what else do you do when you have VR and physics.
Earlier this weekend, someone submitted a pull request to Buttplug C# to add Xamarin support for Bluetooth. Xamarin is basically a way to run C# code on phones (versus having to write Java for Android and Swift/ObjC for iPhone).
While the core (non-device handling parts) of Buttplug run on pretty much all platforms, Bluetooth has been what's blocking us from running on phones and actually being useful. I'd originally planned on trying to make a Buttplug JS mobile application (via either reactNative or NativeScript) 'cause I'd heard Bad Things about Xamarin, but since someone was just handing me the code, I figured "why not" and build the included demo app for Android and iOS.
Tutorial Video: https://www.youtube.com/watch?v=qgdk77C5SFc
Apathetic Handjob Video: https://www.youtube.com/watch?v=aNFVpmfJLNs
(Sent the wrong link in the last post, sorry about that)
I cannot believe I am posting this.